![]() ![]() "Incoming! Three o'clock!" Zaero-3 shouts. It soon stops, then fires up at the unit. "On my mark."ĭown below, parallel to the Satellite Dish, a tower emerges from the rock, revealing a Strogg-manned cannon, spinning around to face the fighter jets. "Roger Zaero-2," you reply, targeting the Satellite Dish on your display screen. "Target acquired," Zaero-2 announced, coming into position along the rest of the fighter unit. It seemed odd that no one had ever noticed it before, even more so that it was there, in the middle of nowhere. "Follow my lead." Elsewhere, almost secluded by the mountains lies a large Satellite dish, perched atop the rocks. "Copy Zaero-2," you reply, circling the Complex. "Sir," one of your unit fighters calls in, "I got high energy readings at five o'clock." it is shut down." Radio contact was breaking up. ![]() "The Strogg have set up a security barrier around this entire sector. "We have problems, though," he continued. "We're abandoning the Complex, soldier," Commander Kelvin replied. "What's the situation down there?" you call over the radio, making a sharp pass down toward the Complex, joined by the remains of your fighter unit. Repeat, proceed to shuttle pad for emergency evacuation." Although no one expected this business endeavour to be a free ride, they certainly weren't prepared for what was in store.Ī klaxon went off down below on the Colony Complex, and a voice comes across your radio headset, "Attention all personnel: proceed to shuttle pad for emergency evacuation. Life on Stroggos had been fairly quiet since the War, but you were never completely comfortable being stationed here with a colony of researchers, scientists, and military personnel, here only to harvest the planet's valuable power crystals, Steedium. As you whip your head around to make sure of what just passed by, you know the time has finally come: the Strogg are retaliating. "Shit!" you cry, swerving the jet off to the side to avoid collision with the huge wall of fire. Like a bonfire fueled by the heavens, the main Mining Facility suddenly erupts into flames, filling the inside of your cockpit with a searing light. There are plenty of places to hide and lick wounds while longing for bitter retaliation. After abandoning the Extraction Plant, the earth forces would flee back to earth with a brimming load of Steedium, closing the galactic portal behind them. The plan was to take as much as we could carry before the aliens regrouped and drove us from the planet. The human base was designed for quick evacuation at the earliest sign of hostility. Several tense earth years passed with the two races sharing breathing space. The enemy had retreated and now the victor was stealing its meat. The earth forces had no interest in attacking these fortified cities. The cities and their remains closed up like hermit crabs, hoarding what little resources they had, to prepare for the day when they would again fiercely defend their ground. With their Makron leader dead the unorganized Strogg could offer nothing more than passing resistance. An Extraction Plant was hastily constructed to the pillage the mines and storage depots in the Kandi mountains southeast of the Stroggos capital Cerberon. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.After the industrial and military superstructures had been destroyed, and the fires were reduced to smouldering embers, the earth military began the unceremonious task of looting alien resources, specifically the rare and valuable energy crystal deposits. Keywords can be related to anything, allowing advanced filtration and specific results. ![]() Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings. ![]()
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